Atomic explosion v010
December 17, 20153D,3dsmax3ds Max,phoenixFD
Nuclear bomb simulated in PhoenixFD, 3DS Max, rendered in V-Ray.
Youtube prevented me from monetizing this video, I think they believe it's a real atomic explosion so we can't put ads on war related stuff... It's artistic stuff, not war! They put ads on blockbuster movies filled with explosion, but not on this one! LOL.
Houdini Engine pour 3DS Max enfin disponible!
Houdini Engine for 3ds Max is now finally available!
I didn't find anything about that anywhere and I had a hard time finding where was the installer and the doc but it's finally here: Houdini engine for 3ds Max and yes you can really do stuff that only Houdini can do but inside of max. you expose the parameters that you choose and they appear in 3ds Max and you can tweak them and see the change in the viewport in real time. I couldn't believe it!
I created a swiss cheese plugin using the vdb feature from Houdini, now inside of max. Before, to model such a volume I would have use Krakatoa with some Magma magic that I just copied from Master Bobo and to mesh it with frost and it was fast but with Houdini Engine the vdb are even faster and it's easy to understand their logic!
And the best of all is that Houdini Engine for 3ds Max is free but you need a Houdini or Houdini Indie license to run it (or also a dedicated Houdini Engine license). You just have to find the right link on Git hub here it is (just clicjk on "latest binaires" to download it from dropbox and there is a document explaining how to install it):
https://github.com/K240/HoudiniEngineFor3dsMax/wiki/Houdini-Engine-for-3dsMax-Binariess
It seems to me that instead of buying so many expensive plugins for 3ds max, I can now just use Houdini Indie (for only 200$) and create plugins for max that I will load via Houdini Engine! That's the best news of 2015 for me!
PhoenixFD medium explosion in 4K
An explosion I made with Chaosgroup PhoenixFD. Using massive scale vorticity and slowed down 4 times. Rendered with vray 3 at 4k.
754 million cels. 2 to 3 min/frame fora main sim and then 4 to 5 min/f for a 4x slow down. Direct symmetric, multi-pass, massive scale vorticity.
Little Ant-Man
July 7, 20153D,art,Patrick Boivin,youtube
Voici sur quoi j'ai travaillé avec Pat environ 20 heures par jour 7 jours sur 7 durant les 8 dernières semaines! J'ai fait les créatures dans Zbrush, shading, animation (avec CAT) et rendu dans 3ds Max et V-Ray. Cette fois on a été payés par Marvel Entertainment pour le faire, un gros merci à eux et à Pat pour m'avoir permis de travailler sur ce projet. Et un gros merci à Daniel Beaudry et mon ami Gianluca Fratellini pour m'avoir aidé pour l'anim de perso (Pat a aussi animé lui-même le vol de la fourmi).
Here is what I worked on during the last 8 weeks around 20 hours a day almost 7 days a week. Insects modeled in zbrush, shaded, animated (rigged with CAT) and rendered in Autodesk 3ds Max​ and V-Ray ChaosGroup​. With Director Patrick Boivin. This time we were paid by Marvel Entertainment to do it! Big Thanks to them and to Pat for letting me work on this!!! See the end of the video for the full credits. A big thanks to Daniel Beaudry et Gianluca who helped me for the character animation (Pat also animated himself the flying ant).
Nestlé Honey Stars Planetarium ad with some breakdown
Here is the Nestlé Honey Stars cereal ad for which I created the cereals in 3D and most of all the macro shot with the spoon coming to the camera. I also modeled the spaceship based on a design by Guillaume Blackburn at Pascal Blais Studios. Directed by Pascal Blais.
Voici la pub de céréales Nestlé Honey Star pour laquelle j'ai créé les céréales en 3D et surtout la shot avec la cuillère qui s'approche de l'écran en macro. J'ai aussi modéliser le vaisseau spacial basé sur un design de Guillaume Blackburn chez Pascal Blais Studios. Réalisé par Pascal Blais.
Céréales FITNESS de Nestlé macro breaking cereal shot
May 4, 20153DNestlé,pub,tabletop,cereal ad,publicité,céréale,3ds amx,v-ray,stoke.
I did the shot were the cereal breaks in macro. Done with 3ds max, Zbrush, V-Ray , particle flow and Thinkbox Stoke.
Nestlé Chocapic Boomer Cereal Commercial
May 4, 20153Dvray,3dsmax,Nestlé,Chocapic,Boomer,Céréales,poblicité,commercial,pub,animation 3d,frost
Here is another cereals commercial on which I worked a lot! I was supervising fluids sims and I was in charge of shaders, lighting, rendering. I did the drops in macro with animated geometries skinned with frost. Done with Frost, 3d Max, V-Ray. Directed by Kun Chang.
Voici une pub de céréale sur laquelle j'ai beaucoup travaillé. Supervision des simulations de fluide, shading, éclairages et rendus. Fait avec Frost, 3d Max, V-Ray. J'Ai fait les gouttes en macro avec des géométries animées unifiée avec le plugin Frost. Réalisée par Kun Chang.
Nestlé Chocapic Duo commercial
Here is a commercial on which I worked a lot! I was supervising fluids sims (done by Tommi Saaristoranta in Finland) and I was in charge of shaders, lighting, rendering and also modeling of the cereal exterior and interior. Done with Krakatoa, Frost, 3d Max, V-Ray and PhoenixFD.
Nestlé Koko Krunch Cereal ad
Voici une pub de céréales Nestlé (la 1ère de 3) pour laquelle j'ai fait les shading, éclairage et rendus des décors et accessoires. J'étais aussi en charge de tous les effets visuels (sauf les petits swirl autour des céréales). J'ai engagé Tommi Saaristoranta en Finlande pour faire les simulations de fluides dans PhoenixFD. J'ai ensuite fait les shaders de ces fluides, et je les ai éclairés et rendus. J'ai moi-même les effets de cacao/neige avec Krakatoa. Tout mon travail fut fait dans 3DS MAX et rendu dans V-Ray. Le modeling, l'animation et le rendu des personnages fut réalisé par les Studios Pascal Blais et leur équipe (Emile Ghorayeb a fait l'animation de personnages pour eux). Compositing et fonds de ciel aussi fait chez PBS. Réalisé par Pascal Blais.
Here is a Nestlé cereal ad (first of 3) for which I did the sets and props shading, lighting and rendering. I was also in charge of all the VFX (except the small swirls around the cereal done at PBS). I hired Tommi Saaristoranta in Finland to do the fluid sims in PhoenixFD. I then did the shaders, lighting and rendering for them. I did the cocoa/snow effect with Krakatoa. All my work was done in 3DS Max and rendered in V-Ray. The characters modeling, animation, rendering and sets modeling were done by Pascal Blais Studio and their crew (Emile Ghorayeb did the character animation for them). Compositing and BG skies also done at PBS. Directed by Pascal Blais.
Nestlé Honey Stars cereals macro product shot.
J'ai fait cette scène de céréales en 3D pour une pub de Nestlé Honey Stars réalisée par Pascal Blais. Vous pouvez voir la pub en entier sur ce lien. J'ai modélisé, shadé, et rendu les céréales dans tout le spot et fait cette scène de gros plan en entier. J'ai aussi modélisé le vaisseau qui a été désigné par Guillaume Blackburn des Studios Pascal Blais. Rendu dans 3ds Max 2015/VRay 3 avec du SSS. Le splash de la goutte de lait fut simulé dans PhoenixFD 2.2 and la goutte qui se détache fut créée à l'aide de Frost. La lait dans la cuillère est fait avec seulement du displacement animé.
I did this for a spot for Nestlé Honey Stars cereal created by Pascal Blais Studio. You can see the spot on this link. I was in charge of the modeling, shadding and rendering the cereals in all the spot and this entire close-up shop. I also modeled the ship that was designed by Guillaume Blackburn at Pascal Blais Studios. Rendered in 3ds max 2015/vray 3 with some SSS. Milk splash simulated in PhoenixFD 2.2 and the detaching drop of milk with Frost. Milk inside the spoon is done only with animated displacement.