Morve Verte : Sticky Green Goo with some variable break treshold and variable clumping
A grain sim in Houdini meshed with VDB and loaded in 3ds Max to render with V-Ray. I used an attribute vop after the grainsource to assign a noise to the parm_threshhold point attribute (yes threshhold with 2 “hâ€â€¦) (which control the break treshold) and also to the attraction weight point attribute (which controls the clumping).